






Find more of Bryan Bothwell's work here.

Six rock assets with various glyphs. Rocks can be turned, scaled, and rotated in engine
to populate a scene. Emissive color and intensity can be adjusted in engine, or turned off completely.

Three alien plant assets with a varying number of clusters
that can be scaled, turned, and rotated in engine to populate a scene.

A tunnel within the cave that was sculpted in ZBrush and placed in scene.
The cave tunnel is broken up into nine meshes, each with their own texture set.