During my time at SuperGenius Studio, I was tasked with sculpting, modeling, texturing, and designing various assets for the Oculus Rift and their customizable avatars. These assets included everything from sweaters, dresses, hats, scarves and sunglasses, to hair accessories, hairstyles, and hair textures. These assets were often developed in a series of themed collections, including sci-fi armor, 1920s fashion, and a boho-chic line of women's shirts.
Assets are textured at 2k, are VR-ready, optimized for the Rift, in a PBR workflow.
All assets are modeled with four levels of detail, to ensure maximum performance.
PROGRAMS USED: 3DS MAX, Maya, Substance Painter, Photoshop, Marmoset Viewer, Unity Engine
All assets are modeled with four levels of detail, to ensure maximum performance.
PROGRAMS USED: 3DS MAX, Maya, Substance Painter, Photoshop, Marmoset Viewer, Unity Engine
Themed collections allow players to express themselves through not only fashion preferences or personal style,
but a procured interest in fantasy and science fiction as well.
but a procured interest in fantasy and science fiction as well.