3D Artist. "Art indicates the liberation of a human at the hours of his creativity, to give others the taste of liberation forever." - Jabra Ibrahim Jabra
Here I've arranged several props inspired by the Amazigh people of Numidia, present day Algeria. A few I've taken from concept, to model. I placed these props in Unreal, to see how they would appear in a more fully realized environment. I modeled the props, columns, rocks, and walls. All maps are 2048 x 2048.
Thank you to killst4r on Turbosquid for the palm tree models, and AzzaMatta2551 for the fern textures. The sand, water, and brick material can be found on Substance Share: thank you to supremedalek925, Käy Vriend, and matjaz.
PROGRAMS USED: Maya, ZBrush, Photoshop, Substance Painter, Marmoset Toolbag, Unreal Engine.
Environment captured in Unreal Engine.
Marmoset Viewer: stone table and hero assets.
Props individually rendered in Marmoset Toolbag 3.
Prop concepts for the hamsa necklace, sword, and scabbard developed in Photoshop.