Here I've arranged several props inspired by the Amazigh people of Numidia, present day Algeria and Tunisia. The hero props I've taken from concept to model. Environment in Unreal Engine 4. Assets modeled and developed from concept include: columns, rocks, walls, table, tapestry, hamsa necklace and sword with scabbard.
Environment captured in Unreal Engine.

Marmoset Viewer: stone table and hero assets.

Props individually rendered in Marmoset Toolbag.
Prop concepts for the hamsa necklace, sword, and scabbard made in Photoshop.
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