Environment captured in Unreal Engine.
Props individually rendered in Marmoset Toolbag 3.
Prop concepts for the hamsa necklace, sword, and scabbard developed in Photoshop.
Here I've arranged several props inspired by the Amazigh people of Numidia, present day Algeria. A few I've taken from concept, to model. I placed these props in Unreal, to see how they would appear in a more fully realized environment. I modeled the props, columns, rocks, and walls. All maps are 2048 x 2048. Thank you to killst4r on Turbosquid for the palm tree models, and AzzaMatta2551 for the fern textures. The sand, water, and brick material can be found on Substance Share: thank you to supremedalek925, Käy Vriend, and matjaz. PROGRAMS USED: Maya, ZBrush, Photoshop, Substance Painter, Marmoset Toolbag, Unreal Engine.