Here I've arranged several props inspired by the Amazigh people of Numidia, present day Algeria and Tunisia. The hero props I've taken from concept to model. Environment in Unreal. My assets are the columns, rocks, walls, table, tapestry, and hero props: hamsa necklace and sword with scabbard. All maps are 2048 x 2048.
Thank you to killst4r on Turbosquid for the palm tree models, and AzzaMatta2551 for the fern textures. The sand, water, and brick material can be found on Substance Share: thank you to supremedalek925, Käy Vriend, and matjaz.
PROGRAMS USED: Maya, ZBrush, Photoshop, Substance Painter, Marmoset Toolbag, Unreal Engine.



Environment captured in Unreal Engine.




Props individually rendered in Marmoset Toolbag.


Prop concepts for the hamsa necklace, sword, and scabbard made in Photoshop.